Sunday, May 17, 2015

Battle of the Stores 2015

Battle of the Stores 2015

This past weekend I competed in the first ever Battle of the Stores event, hosted by South Florida Magic.  All of the card/game/magic shops across South Florida sent 1 or 2 teams of their best players to compete for the trophy.  This means all of the teams were composed of the top players from their area, including the PTQ top-8 regulars and a few Pro Tour competitors.  I was humbled to be offered a slot on our team from Wizard’s Tower (https://www.facebook.com/pages/Wizards-Tower/148158092053364?fref=ts).  68 players representing 17 teams prepared for battle.

I joined the team as the Limited Specialist, but before we get to that, let’s break down this unique tournament.  This was a Team Event, with teams of 4 players.  Teams played three matches at the same time, A, B, and C, versus players A, B and C from the opposing team.  The fourth player was the team coach - the coach was able to tag in for his teammates up to four rounds over the event.  All teammates were able to communicate freely with each other, with no such thing as outside assistance within a team.  The formats were three rounds of Team Sealed (8 packs DTK, 4 packs FRF) to build three decks, and then three rounds of Team Unified Standard (limit of 4 of any non-basic card across all three standard decks), with a cut to Top 4.

Now, I said a moment ago I was not intending to play Standard.  I was to be team coach, and to play the limited portion of the event, with a skilled Standard player taking care of the rest.  We had some… roster issues.  The slot of our fourth player fluctuated between three men, with our final coach Chris being signed on Friday night before the event!

So… I had less than 24 hours to learn both my deck and the entire standard metagame!  I watched a few SCG videos of Bant Heroic in action to study up.  I trusted my technical play, and being a team event I was able to lean heavily on Jelle, (who played the deck at PT: Dragons of Tarkir) for key strategic advice.  Jelle was playing Esper Dragons, and Mike was playing our unique take on a mono-red deck splashing black.

The event started at 11 AM after some small logistical delays - props to Head Judge Matt Rossi, along with Dave, Chris, and the CoolStuffGames and SouthFloridaMagic crews for making it all run amazingly after that.  After an hour building three decks out of our sealed pool, we had come up with three strong decks.  Chris was to be running G/R featuring 3(!) Temur Battle Rage, Jay was running U/B control featuring Crux and a red splash for Kolaghan and Pyrotechnics, and I had B/W aggro.  Here was my decklist and the cards I boarded in: http://magic.tcgplayer.com/db/deck.asp?deck_id=1238389

During deckbuilding I said this was exactly the deck I would have wanted to build and play if I could have custom-chosen our sealed pool.  As our limited matches played out, that was absolutely correct.

Round 1

Bye!

Luck is an extremely important skill.  We immediately left to go have lunch and rest up for the next nine hours we would be in the trenches.

Team record 1-0.  

Round 2

vs PPF, feature match, on camera vs Joe

I was sad to face our long-time friends in round 2, but given only 17 teams that is not too unlikely.

In game 1 I got a lot of early pressure down and finished things off with Palace Siege.  Blood-Chin Rager was an all-star.  Game according to plan.

In game 2 I lost my turn two Blood-Chin to a Douse in Gloom and got into a losing race, finished by a dashed Kholaghan for lethal.

In game 3 I played a creature on turns two and three, and that was too much for Joe to handle.  He lead off with Corpseweft into Outpost Siege  This delay in action let me hold up Center Soul to protect my creatures from his removal spell, and he he never had time to cast a relevant creature.  At six life he tried to dash something in and gain life with Butcher’s Glee, but by then I had both of my sandblasts to seal the deal.

Individual sealed record 1-0, team record 2-0

Round 3

vs Lawrence

Game 1 I put a lot of early pressure on Lawrence while he stumbled slightly on lands.  A key turn allowed me to snowball the game by capitalizing on his error.  Lawrence attacked me with a 3/2 Hardened Berserker.  I blocked with a 2/2, and then he used Coat with Venom to save his creature.  He then cast a creature post-combat for 1 less mana.  I said no, and immediately called a Judge.

You see, the card reads “Whenever Hardened Berserker attacks, the next spell you cast this turn costs 1 less to cast.”  Because he had cast Coat with Venom during declare blockers, he had already wasted the cost-reduction effect from his trigger.  The judge ruled as such, and Lawrence was forced to pass the turn with no plays having effectively used two mana up while already being slightly behind.  I was able to apply additional pressure to capitalize, and win a few turns later.

Game 2 he curved out beautifully while I had kept too-slow of a hand starting with a morph on turn three.  My teammate and I had agreed the hand was a poor keep but keepable.  Maybe I should have gone to six anyway, knowing my deck had so many two drops and being on the draw?  In hindsight keeping that slow of a hand on the draw seems incorrect, but I also hadn’t seen very much of Lawrence’s deck to know how aggressive/defensive he was likely to be.

After game 2, I lowered my mana curve of my spells to win what I expected to be an upcoming race.  I also brought in my mind-rot effects, because he had emptied his hand very quickly in game two, so if I knew I could hit higher value with them.  I boarded out my two large/expensive creatures for the two discard spells..

Game three I kept a hand with no swamp, mind rot, and a good curve of white spells… and Lawrence mulliganed to five.  I never did draw a swamp, but with his mulligans I was able to win the match anyway with Elite Scaleguard to finish.

I had won my match and Chris had lost his.  Jay had won game 1, and was in game 2 as time ticked down.  If we don’t lose this game (don’t even have to win, just Not Lose), we win the match, and if we lose this game we draw the match.  It was very tight, and on turn 5 of extra turns there were a number of draws our opponents could have had… but they didn’t get there.

Individual sealed record 2-0, team record 3-0

Round 4

vs Louis, feature match on camera, switching to standard

At this point I should mention that our store sent two teams to the event.  We were team Wizards, and our sister team was team Tower.  At this point, our store had been on camera three times already, and I was on camera for the second time!  Cool!

Remember, we switched from limited to standard from round 4 onwards… and I had never played a single game with Bant Heroic before!  I knew I was in trouble and was relying on my team quite heavily.  Jay had helpfully provided detailed sideboarding guides for both Mike and I covering all of the major matchups we expected to face.

In game 1, I had a very interesting decision.  I mulliganed to six and had one land plus the correct assortment of creatures, protection spells, and Dromoka’s Command and an ordeal.  Given that the deck plays almost no spells that cost three or more, it seemed like an excellent speculative keep, and I conferred with Jay to confirm.  He agreed it was a keep over mulliganing to five - the upside was very high if I drew a second land in two or three turns.

I spoke with the commentators after the match, and they asked me “What was with that hand game 1?”  The truth is, the deck is unreliable.  It is capable of suffering from wrong-half-of-deck syndrome if it draws the wrong mix of creatures or protection spells in the wrong order, and also capable of running out of gas without hitting any card draw.  The potential upside on a very strong hand like that is far greater than a random five-card hand.  

Don’t be results-oriented - despite never drawing that second land, it was correct to keep that one-land hand on the draw with this deck.

Louis was playing Abzan Midrange with Wingmate Roc.

Game 2 we both mulliganed, and I had a strong opener with a 1 drop into ordeal plus protection.  He Thoughtseized my Ordeal, and I drew poorly to his turns 4 and 5 siege rhinos.  I had a small window where my out was the chance that he would miss the ability to kill my blocking creatures to trample through for lethal, but he saw the line of play and killed me.

I lose the match, and my team does as well.

Individual Standard record 0-1, team record 3-1.

Round 5

vs David

David was playing Mardu Dragons, a nightmare matchup.  I have few ways to stop edict effects, and he is chock-full of them.  I was narrowly able to overpower him in game 1, but crushingly defeated in games 2 and 3.  I made a HUGE mistake in game 2 by casting a creature on turn 2 instead of waiting until turn 3 when I could have protection from removal up.  Don’t do that if you play the heroic deck!

Our team lost the match, and morale was low.  I was worried we were going on tilt.  We had had excellent tiebreakers (>69%, next highest in our bracket was <60%) going into the round thanks to our bye.  All around the event hall people were debating whether any X-2’s were going to be able to make the Top 4 cut, the general consensus being no.

I knew that if any X-2 was going to make it, it was going to be us, though.  Our tiebreakers were the best.

Individual Standard record 0-2, team record 3-2.


Round 6

vs team South Florida Magic, vs Mike.  Feature Match - My teammate Mike was on camera.

This was the final round of the swiss, and we had gotten paired up.  We were at 9 points, and SFM was at 10 points.  They asked us to concede, but we declined.

It turned out I was playing versus R/G Dragons.  A big dumb green deck.  (eeexcellentMrBurns.gif).  Big green decks are what Heroic wants to face all day long, and as such I win game one like childs play with two Dromoka’s Command and a third in hand.  Even my opponent Mike was sadly laughing at how I killed him on turn five.

Game two I was slowed down by a Hornet’s Nest and then incorrectly did not count his nykthos mana correctly to realize he could cast the Ugin I knew he had.  I overextended my hand into exile, and had no chance to recover.  I am told Heroic can never beat a resolved Ugin, and I quite honestly believe it.

Game three started off very well for me.  He played mana dorks and Coursers of Kruphix, while I started Making Creatures Really Big.

My teammate won his match on camera, so either Jay or I needed to win ours.  Both teams were paying close attention to my match versus Mike, as it was getting rather tense, despite me being slighly ahead going into the midgame.  Jay ended up losing his game and match, and all eight players on both teams were focused entirely on my Game 3.  Critically, Mike had run low on resources and had few cards in hand.  He cast a Polukranos and passed the turn.

After I untapped and drew, here was the board state:

Mike:
15 life
Untapped Nykthos, rest of lands tapped.
Polukranos, Nylea’s Disciple, Sylvan Caryatid, Rattleclaw Mystic, all untapped.
0 cards in hand.

Jacob (me):
25 life
Seeker of the Way
Favored Hoplite (0 counters)
Lagonna-Band Trailblazer (4 counters)
3 cards - God’s Willing, God’s Willing, Ordeal of Thassa

What follows was simultaneously the most important and the worst game of the tournament.  I would like to remind you, that between the 8 members on both teams all watching this next turn play out, there were at least three judges (including myself) and two Pro Tour competitors, all focused 100% on this game.  I may have a few details slightly wrong or out-of order, given the complexity and pressure of the situation, particularly who-said-what-when.

Every single play below was debated and discussed by the members on the appropriate team at length.  During this process time had been called in the main round, though we had a time extention for being in the feature match area.

I cast God’s Willing targeting Favored Hoplite, triggering heroic and prowess.  I named green and scryed Dromoka’s Command to the top of my library.
I cast Ordeal of Thassa targeting Favored Hoplite, triggering heroic and prowess.
I attacked with all three of my creatures, triggering Ordeal and Sacrificing ordeal.
His team deliberated about if, and what target, Polukranos should monstrous.
I drew Dromoka’s Command and a Land.  My hand is now Command, God’s Willing, and a land.
In declare attackers, I deliberated with my team at length.  We eventually decided the best line was to use the Command before blockers to fight and kill Polukranos with Lagonna-Band Trailblazer and add a counter to favored hoplite.  Triggering Heroic, Heroic, and Prowess.  This would force him to block and lose enough devotion to no longer be able to draw and play Ugin.
His team deliberated about if, and what target, Polukranos should monstrous and if/how it should block.
Mike said “Okay, that happens”.  I added counters appropriately and put Dromoka’s Command in my graveyard.
Mike moved to activate Monstrosity and I called a Judge.  My interpretation was that they had decided not to activate, and he was now doing it as an afterthought.
The judge ruled in his favor, and I appealed.
The Head Judge upheld the ruling and said that Mike had yielded priority to the topmost item on the stack (prowess trigger) and could now activate monstrosity.
In response to the ACTIVATION of monstrosity (before the “when ~ becomes monstrous” ability triggers), we elected to use God’s Willing to give the Trailblazer protection from green so that polukranos was forced to choose Seeker of the Way as the only legal target, because Hoplite and Trailblazer had protection from green.  A judge was called to confirm that this is how Polukranos works (I have ruled on this issue before and knew it did, my teammates and opponents required clarification).  Heroic and prowess triggered.  I scryed a creature to the bottom.
We realized we had just given our Trailblaze protection from green, making it an illegal target for our Dromoka’s command.  Our opponents cheered, smiled, and pumped the fist in a small victory.
It dawned on us all that, long ago, as the very first action of this turn, Favored Hoplite had been given protection from green.  It was never a legal target for the Dromoka’s Command.
I called the Head Judge.  I was given a warning for Game Rule Violation, and my opponent was given a warning for Failure to Maintain Game State.  
The ruling was eventually made that the board state was irreperable and irreversible, and the stack was to continue resolving.
Polukranos fought and blocked Seeker of the Way, I gained 12 life, my opponent dropped to 3.
He drew for turn.
I drew gods willing and won the match.

This one turn took over thirty minutes.

Individual Standard record 1-2, team record 4-2.

***

Take a moment to process that whole series of events and recover, exactly like we couldn’t.  We had another match to proceed to.

Semifinals

Team Wizards made the top 4 as 4th seed!  Our comrades Team Tower ALSO made top 4, and was in 1st seed!  (Congrats Shawn, Brad, Ryan, and Carl!!) That meant one of us would have to eliminate the other in the semifinals.  I was playing versus Brad, with Esper Dragons.  The commentators made the incorrect call and decided NOT to feature the civil war, because we had been hogging the camera all event.  The featured the other semifinals match instead.  Boo.

Whereas the last round of the swiss was the worst round of the event, the semifinals was the best.  In game 1 I got a lot of early pressure and dropped Brad to 3 before Ojutai anticipating every turn locked me out.  It was a close one.

I don’t remember the exact specific details of game two or game three, which is very sad because it was the best match I played.  I think in Game 2 I kept a hand with two treasure cruise and was able to out-resource him slowly over time.  In game 3 he was slighly having mana issues with a Haven of the Spirit Dragon slowing him down from having both double blue and double black.  I was slighly stumbling stuck on two lands, but with a hand containing God’s Willing, Treasure Cruise, Stubborn Denial, and Disdainful Stroke and a creature in play I was not remotely out of it.  Sadly my creature was small, my life total pad only shows him dropping in small attacks.

He made a key misplay in the match when I put an Ordeal onto my Favored Hoplite and attacked with it.  I drew two cards, and he blocked with Dragonlord Silumgar.  We moved to damage, and I informed him that damage to Hoplite is prevented.

Game three was the same situation as Round 6 - my teammates were 1-1, so the match hinged on my and Brad’s game with all of our teammates weighing in.  Basically, the summary of game 3 is that I was able to hold up and use my protection and counterspells at maximum efficiency.  After I won the match, the table judge offered me congratulations on a perfect game.  He said we accurately maximized each and every counterspell and maneuvered them by correctly choosing which one to use when multiple options were available.  I am very proud of how we - not just I, but we - played that game.

Individual Standard record 2-2, team record 5-2.

Finals

vs Justin

I was featured again on camera in the finals. I had fun informing him “I would like to anticipate at the end of your turn, too”, with Justin laughing at me wishing for a Hive Mind in play.

The match can be summarized in one sentence from someone who was watching the stream: “It was awesome seeing Jacob’s match get cut off by his team WINNING THE TOURNAMENT!!”  

Record: 2015 Battle of the Stores Champions!!

In Conclusion:

My personal overall record was 2-0 in limited + a bye, 2-3 in standard counting the finals as a loss.  I won the limited games I came to play, and stepped up to perform in the matches where it counted most in Standard.  My team was incredible, and I give them all of the credit.  

Thanks to my teammates Mike, Chris, and Jay, as well as the whole crew of staff and judges that put the event on.  Thanks to all of my opponents for the great games.  Thank you to luck for a first round bye and topdecked God’s Willing's.  And most of all, thank you to Dave Foreman, owner of Wizard’s Tower - “Best prices and most comfortable chairs of any Magic: The Gathering venue I’ve ever been to!”

Tuesday, March 17, 2015

Competitive Magic Primer


Here is a list of resources and concepts for a person aiming to be semi-competitive at Magic: The Gathering.  In order of importance, 3-2-1.

As always, demonstrate good sportsmanship.  Stay hydrated, and keep healthy snacks in your bag.  Get plenty of sleep and regular exercise.  The body cannot live without the mind - but the reverse is true as well.

3. Deck choice, Card choice, Metagame, Drafting, and Deckbuilding

Read articles and watch videos

Watch live/archived tournament coverage
Youtube archives

Watch Professional/skilled player/live tournament streams

Look at recent tournament results and decklists
StarCityGames, TCGplayer, http://mtgtop8.com/, etc.

Playtesting important matchups versus high-caliber opponents
If you bring your deck, and your partner brings theirs, you are not Playtesting.  You are merely playing.  To Playtest, you must build or proxy top performing decklists, and play matches both with and against the deck – including sideboarding.  It helps to have a specific goal in mind for testing – what are you hoping to learn?

Playing your deck in multiple tournaments or on Magic Online is the other way to playtest – also known as grinding.  Grinding is also pretty much the only way to playtest limited.

2. Rules

Learn the actual rules
You don’t need to read the Comprehensive Rules, Tournament Rules, and Infraction Procedure Guide cover to cover.  You do need to know what they contain.  It really helps you play better and communicate with your opponent or a judge much more clearly.

Below are some sections or concepts that are worth reviewing.

Keyword abilities and common card interactions
Steps & Phases of the turn CR:[500 to 513]
How to Cast spells / Activate abilities CR:[601] and [602]
Triggered Abilities [CR:603]
Replacement effects [CR:614]
State-based Actions [CR:704]


Mulligan and sideboard procedure
Communicating clearly with your opponent
Outside assistance/notes
Calling a Judge, appealing a ruling
Legally conceding or intentionally drawing games or matches [link]
Tiebreaker Math
Clearly communicating with your opponent
Tournament shortcuts and out-of-order sequencing

Calling a Judge
Slow Play [link]
Missed triggers [link]
Other Penalties and Infractions


1. Playing the Game Itself

Making strategic decisions on how, when, and why to play your cards:

To learn more about how to play better, start reading articles and watching videos.  Seek out people who you think are better than you are, and ask them to play with you and give you advice.

Identifying your role
Technical play
Tempo
Card Advantage
Calling a Judge
Communication with your opponent clearly
Deducing what cards your opponent might have
Playing around cards - if you can
Tracking life total changes with Pen & Paper
Using appropriate dice or tokens to maintain a clear game state


SEQUENCING YOUR PLAYS CORRECTLY

and

PLAYING TO YOUR OUTS


Friday, February 27, 2015

FRF Standard Testing Gauntlet

I created a gauntlet of competitive Standard (FRF, February 2015) decks to use for playtesting for GP Miami, using the wonderful site http://metadeck.me/

Here are the decklists I used:

 
1. Abzan Control

4 Courser of Kruphix
4 Siege Rhino
2 Tasigur, the Golden Fang
4 Abzan Charm
4 Thoughtseize
3 Bile Blight
3 Hero's Downfall
3 Elspeth, Sun's Champion
2 Read the Bones
1 End Hostilities
1 Liliana Vess
1 Nissa, Worldwaker
1 Sorin, Solemn Visitor
1 Ugin, the Spirit Dragon
1 Utter End
4 Sandsteppe Citadel
4 Temple of Silence
4 Windswept Heath
3 Forest
3 Llanowar Wastes
3 Temple of Malady
2 Plains
1 Caves of Koilos
1 Urborg, Tomb of Yawgmoth

Sideboard
1 Bile Blight
2 Read the Bones
1 End Hostilities
2 Nissa, Worldwaker
1 Ugin, the Spirit Dragon
1 Utter End
4 Drown in Sorrow
2 Glare of Heresy
1 Erase



2. R/W Aggro

2 Outpost Siege
1 Soulfire Grand Master
4 Seeker of the Way
2 Ashcloud Phoenix
1 Wind-Scarred Crag
4 Hordeling Outburst
4 Stoke the Flames
2 Brimaz, King of Oreskos
4 Temple of Triumph
4 Chained to the Rocks
4 Stormbreath Dragon
4 Lightning Strike
1 Chandra, Pyromaster
11 Mountain
4 Plains
4 Battlefield Forge
4 Goblin Rabblemaster
Sideboard
1 Abzan Advantage
2 Valorous Stance
1 Mastery of the Unseen
2 Sarkhan, the Dragonspeaker
2 Hushwing Gryff
1 Glare of Heresy
1 Chandra, Pyromaster
2 Magma Spray
3 Arc Lightning


3. G/r Devotion

4 Whisperwood Elemental
4 Shaman of the Great Hunt
2 Crater's Claws
1 Rugged Highlands
4 Rattleclaw Mystic
3 Genesis Hydra
1 Nissa, Worldwaker
1 Mana Confluence
4 Courser of Kruphix
2 Xenagos, the Reveler
3 Voyaging Satyr
3 Nykthos, Shrine to Nyx
2 Arbor Colossus
4 Temple of Abandon
3 Polukranos, World Eater
4 Elvish Mystic
1 Windswept Heath
4 Wooded Foothills
2 Mountain
8 Forest
Sideboard
2 Wild Slash
2 Outpost Siege
3 Briber's Purse
1 Nissa, Worldwaker
1 Setessan Tactics
2 Nylea's Disciple
2 Arc Lightning
2 Reclamation Sage

4. Jeskai Tokens

1 Wild Slash
1 Valorous Stance
1 Outpost Siege
4 Hordeling Outburst
4 Seeker of the Way
4 Jeskai Ascendancy
1 Jeskai Charm
4 Treasure Cruise
4 Mystic Monastery
4 Stoke the Flames
1 Temple of Epiphany
4 Lightning Strike
4 Temple of Triumph
4 Raise the Alarm
4 Flooded Strand
2 Plains
2 Mountain
1 Island
3 Shivan Reef
3 Battlefield Forge
4 Goblin Rabblemaster
Sideboard
1 Wild Slash
1 Valorous Stance
1 Sarkhan, the Dragonspeaker
1 Elspeth, Sun's Champion
2 Stormbreath Dragon
2 Glare of Heresy
2 Chandra, Pyromaster
2 Negate
1 Erase
2 Arc Lightning

5. Abzan Aggro

2 Valorous Stance
3 Warden of the First Tree
4 Sandsteppe Citadel
4 Rakshasa Deathdealer
2 Sorin, Solemn Visitor
1 Murderous Cut
3 Anafenza, the Foremost
4 Siege Rhino
3 Wingmate Roc
2 Abzan Charm
3 Temple of Malady
2 Bile Blight
3 Hero's Downfall
4 Fleecemane Lion
2 Temple of Silence
2 Thoughtseize
2 Urborg, Tomb of Yawgmoth
4 Windswept Heath
2 Forest
2 Plains
3 Caves of Koilos
3 Llanowar Wastes
Sideboard
1 Nissa, Worldwaker
3 Drown in Sorrow
3 Hunt the Hunter
3 Glare of Heresy
1 Back to Nature
2 Thoughtseize
2 Reclamation Sage

6. Mono-Red Aggro

3 Outpost Siege
4 Wild Slash
4 Mardu Scout
4 Monastery Swiftspear
4 Hordeling Outburst
4 Stoke the Flames
3 Lightning Strike
4 Firedrinker Satyr
4 Foundry Street Denizen
22 Mountain
4 Goblin Rabblemaster
Sideboard
3 Sarkhan, the Dragonspeaker
4 Eidolon of the Great Revel
1 Harness by Force
4 Searing Blood
1 Mountain
2 Arc Lightning

7. U/W Heroic

2 Seeker of the Way
2 Tranquil Cove
4 Defiant Strike
2 Feat of Resistance
1 Stubborn Denial
4 Heliod's Pilgrim
1 Ajani's Presence
4 Hero Of Iroas
4 Temple of Enlightenment
4 Favored Hoplite
2 Ordeal of Heliod
4 Gods Willing
4 Ordeal of Thassa
4 Battlewise Hoplite
2 Aqueous Form
4 Flooded Strand
9 Plains
3 Island
Sideboard
4 Valorous Stance
3 Disdainful Stroke
1 Treasure Cruise
3 Stubborn Denial
1 Lagonna-Band Trailblazer
2 Mortal's Ardor
1 Glare of Heresy

8. Sultai Control

2 Island
3 Swamp
2 Llanowar Wastes
4 Opulent Palace
4 Polluted Delta
2 Temple of Deceit
4 Temple of Malady
1 Temple of Mystery
2 Yavimaya Coast
1 Urborg, Tomb of Yawgmoth
2 Ugin, the Spirit Dragon
1 Garruk, Apex Predator
2 Ashiok, Nightmare Weaver
2 Kiora, the Crashing Wave
4 Bile Blight
4 Satyr Wayfinder
4 Dig Through Time
2 Disdainful Stroke
3 Thoughtseize
4 Hero's Downfall
2 Crux of Fate
1 Treasure Cruise
1 Murderous Cut
3 Sultai Charm

Sideboard
2 Disdainful Stroke
2 Tasigur, the Golden Fang
3 Rakshasa Deathdealer
1 Silence the Believers
2 Negate
2 Pharika's Cure
2 Drown in Sorrow
1 Liliana Vess

9. Naya Midrange

2 Mastery of the Unseen
1 Shamanic Revelation
4 Whisperwood Elemental
2 Shaman of the Great Hunt
2 End Hostilities
2 Mana Confluence
4 Courser of Kruphix
3 Temple of Plenty
2 Purphoros, God of the Forge
2 Xenagos, the Reveler
1 Arbor Colossus
2 Elspeth, Sun's Champion
4 Temple of Abandon
4 Sylvan Caryatid
2 Polukranos, World Eater
4 Elvish Mystic
3 Windswept Heath
4 Wooded Foothills
2 Mountain
4 Forest
2 Plains
4 Goblin Rabblemaster
Sideboard
1 Shaman of the Great Hunt
2 Nissa, Worldwaker
3 Glare of Heresy
1 Xenagos, the Reveler
2 Arbor Colossus
2 Destructive Revelry
3 Arc Lightning
1 Reclamation Sage

10. U/B Control

1 Silumgar, the Drifting Death
3 Crux of Fate
1 Ugin, the Spirit Dragon
4 Dismal Backwater
1 Disdainful Stroke
4 Dig Through Time
1 Pearl Lake Ancient
1 Murderous Cut
2 Perilous Vault
1 Radiant Fountain
1 Silence the Believers
4 Bile Blight
4 Dissolve
4 Temple of Deceit
4 Hero's Downfall
2 Jace's Ingenuity
1 Evolving Wilds
1 Negate
2 Thoughtseize
1 Urborg, Tomb of Yawgmoth
1 Bloodstained Mire
4 Polluted Delta
1 Flooded Strand
6 Swamp
5 Island
Sideboard
2 Tasigur, the Golden Fang
2 Disdainful Stroke
3 Jorubai Murk Lurker
3 Drown in Sorrow
2 Ashiok, Nightmare Weaver
1 Negate
2 Thoughtseize

11. Temur Midrange

3 Shaman of the Great Hunt
1 Yasova Dragonclaw
4 Rattleclaw Mystic
4 Frontier Bivouac
4 Ashcloud Phoenix
4 Heir of the Wilds
4 Crater's Claws
3 Stubborn Denial
4 Savage Knuckleblade
1 Mana Confluence
1 Temple of Mystery
3 Boon Satyr
2 Lightning Strike
2 Temple of Abandon
2 Polukranos, World Eater
3 Elvish Mystic
4 Wooded Foothills
3 Forest
2 Mountain
4 Yavimaya Coast
2 Shivan Reef
Sideboard
1 Sarkhan, the Dragonspeaker
3 Disdainful Stroke
1 Stubborn Denial
1 Nissa, Worldwaker
1 Lightning Strike
2 Destructive Revelry
1 Polukranos, World Eater
3 Magma Spray
2 Arc Lightning

12. R/W stark aggro

4 Seeker of the Way
4 Soulfire Grand Master
4 Goblin Rabblemaster
4 Hordeling Outburst
4 Outpost Siege
4 Wild Slash
4 Stoke the Flames
4 Chained to the Rocks
3 Lightning Strike
1 Valorous Stance
4 Battlefield Forge
4 Temple of Triumph
3 Evolving Wilds
9 Mountain
4 Plains

Sideboard
2 Valorous Stance
3 Stormbreath Dragon
2 Sarkhan, the Dragonspeaker
2 Arc Lightning
3 Erase
3 Mastery of the Unseen

Thursday, February 26, 2015

Miami GPT tournament report


TL;DR I got really lucky all day, and round Three was AWESOME (for me).

Round 1 vs David, R/W agro

All three games were decided the same way:  the person who got manascrewed lost.  There was a decent amount of gameplay before we respectively flooded out horribly, but really, all games came down to horiffic flood/color/manascrew.  Game three was particularly amusing, when my Sarkhan killed him - he revealed a hand of 4 chain to the rocks!

W – 1-0

Round 2 vs Nathan, Red Deck Wins

I knew Nathan was on mono-red, so I happily kept 2x wild slash, lightning strike, 2 lands and 2 creatures on the draw for game one.  He opened with the triple 1-drop opening, to my single red source.  And then I was dead.

Game two was similar.  My creatures died, and then I did, extremely fast.  I think I exposed a Soulfire Grand Master to removal too early – I should have used a burn spell on a creature instead of casting it so quickly.

L – 1-1

Round 3 vs Joey, G/r monsters

This was the best match of the day, by FAR.

Game 1 :  I missed my third land drop for two turns.  By the time I started trying to come back, it was too late, and green monsters ate my face.

Game 2: I had the awesome tempo draw, killing mana dorks while landing Rabblemaster #1.  Then a second Rabblemaster, whose tokens convoked a Stoke the Flames to kill a courser and attack him down to 17.  He played an Arbor colossus, which I Valorous Stance’d.  And then I attacked for 18 with two rabblemasters + friends that same turn.  WOO-HOO!

Game 3:  This was THE game of the day.  I am not getting much damage through, and stumbling a bit with awkward tapped-land draws.  Polukranos and Elvish Mystic smack me around for a lot damage.  I Charm the hydra to the top to buy a little breathing room, and he lands an Arbor Colossus.  I untap and draw my fifth land.  I have four cards in graveyard, and my hand contains Dig through Time + Lightning Strike.  I have no creatures in play, versus 2 caryatids, Arbor Colossus, and Polukranos waiting on the top of his deck. 

I pass the turn, leaving up 5 mana.

He attacks me for 6 with the colossus.  Notably, he does not attack with an Elvish Mystic, and is representing 6 mana.  So, midcombat, I strike down the Elf.  He floats mana with it, but decides not to monstrous.  He casts Polukranos in his second mainphase.

I cross my fingers and cast Dig Through Time.

Jackpot.  I hit exactly what I wanted!

I hit Elspeth + untapped land off the Dig.  She wipes away his two monsters.  He casts two manadorks and begrudgingly passes the turn.  I make tokens, and add a rabblemaster to my board.  My hand is Stoke the Flames, and I play a scryland, seeing Soulfire Grand Master on top!  Perfect!  I pass the turn, with Joey at a healthy 16 life.

He tanks, and then taps completely out to cast Ugin, the Spirit Dragon!

He tanks again, while I myself am thinking about different scenarios of how he could play it.  My board is Elspeth at 2 loyalty, 3 soldier tokens, and Rabblemaster.  My hand is a lone Stoke, and my top card is SFG.  He has two caryatids, an elvish mystic, and a voyaging satyr.  I am at 5, he is at 16 life.

His options:
1.     + Ugin kill Rabblemaster
2.     + Ugin kill Elspeth
3.     + Ugin to drop me to 2 life – I am currently representing only 6 power, which would make Ugin lethal if I couldn’t deal with it.  This was what I would have feared most, if I didn’t already know I had stoke with SFG on top.
4.     -6 Ugin to wipe the board, leaving him with Ugin in play.  This was what I actually feared most, as I wouldn’t have enough creatures/lands to cast SFG, convoke, and buyback Stoke the Flames.

I realized none of these options leave me in too bad of a spot, so I awaited his decision.

Joey elects for option number 2, to kill off Elspeth.

Recipe Unlocked: Soulfire Grand Master Activation + Stoke the Flames, season with Goblin Rabblemaster to taste, allow to simmer over three turns.

W – 2-1

Round 4 vs Dave, Temur Aggro

Both games we traded blows in the early game, and then he started running out of gas while I drew more threats and answers.  Not much to say.  Sorry Dave!

W – 3-1

Round 5 vs Donny, Deck unknown

Intentional Draw into Top 8. Good tiebreakers gave me high seeding, giving me the play for all my matches.  This is very good for Jeskai Tempo!

Sandwich time!  Om nom nom.

ID – 3-1-1

Top 8:

Quarterfinals vs James, Jeskai Aggro

Neither game was particularly close.  Game 1 I rode a rabblemaster to victory while he was stuck on 2 lands discarding to hand size, and game 2 I had 12 points of burn when he was at 12 life.   Whaddya gonna do?

Semifinals vs Eric, G/r Devotion

Eric was kind enough to give me a ride down to the tournament.  Even kinder, he wasn’t actually going to be able to make the GP!  He scooped to me!  Finals, baby!

Finals vs Donny, Jeskai Tokens

Game 1 I was pretty much in the drivers seat.  I landed a Rabblemaster, killed a Mentor, protected my guy with a Jeskai Charm +1/+1, and used it to drive through for lethal.

Game 2 was very nail bitingly close (from my perspective, anyway)

We are trading some blows, getting in a few hits and landing a few creatures.  I spend a few turns drawing lands and burn spells, while he attacks with 3 1/1 tokens and does nothing else.  I drop to 8 from the token attacks, while he is at 16.  I have 7 mana in his end step, with Jeskai Charm and 2x Lightning Strike.  I decide to bolt him down to six and hope to draw more pressure, or anger of the gods.  I topdeck… Glare of Heresy.  I eat a soldier token with it (to much laughter from the peanut gallery).  I drop to 6.  I topdeck… Glare of Heresy!  I eat another soldier.  He Stoke’s me, then attacks for me to 1 with the remaining goblin token. 

I topdeck running creatures, and he continues drawing exactly token makers that can’t push through the 1 point of damage.  He is forced to chump block with tokens until he runs out of answers and dies, with 4 lands and a negate in hand.



I win!  2 Byes for Miami!  :D